

I don't currently have WAW on PC, so I wanted to see if the investment would be worth it and from what i'm hearing it seems like it will be. if that is okay with you of course, just accept the request :) I don't currently have any questions but I will add you anyway in case i do in the the future. Thank you very much for the insight, I really appreciate your time. It's not like jumping from COD modding to UNREAL modding. So, although there will be a learning curve, it wont be THAT different. Scripts that automate the install and setup of Black Ops 1 Mod tools, LinkerMod, Asset Package, and Mod Tools Fix Assets 3 .by.Mythical.v1.2.2.zip 4. BSP for the maps, and they still use Radiant.


So go ahead and try it out, you'll deffenetly have a headstart, tho you'll probably need to learn the new controls (depending on how the mod tools will look like).īO3 runs on a different engine to World at War, however, it still uses. But there's no drawback using WaW tools and making a map, just experience, for example, you'll already know what map layout you'd want, how to make efficient zombie spawns, open areas, corridors etc. Will there be a difference between the 2 mod tools? Yes, tho to what extent is unknown since there are no details on how it will look. Originally posted by NecroFlex:Not really an experienced modder or anything, watched a friend make a WaW map, you can start there.
